Back in Business

Back in Business

Oh hey! Once again, we apologize for our absence, but there is a ton of things we need to take care of at the moment. We are in the middle of a huge project that requires our undivided attention and on top of that: We moved into our new office space for the past couple of months! Also, we have prepared our social media sites to show you all the goods.

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YouTube Glory

Youtube

You know, between all the champagne in the clubs and the countless pool parties at the Polarith mansion, it does happen that we check our inbox. And let me tell you, it’s packed!
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Shiny Packages

Shiny Packages

Oh hey, didn’t see you there! We haven’t talked in quite some time, and there’s a ton of new stuff we should catch up on. First, a happy new year to everyone! We hope you had the merriest of holidays and a great new year’s eve. Second, we’ve been very busy: There is this neat patch we were working on, which includes shiny new packages for both Free and Pro users. Keen? Let’s go!
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You Demand, We Deliver

Performance and Usability

Hey there! We haven’t talked in quite a while. And we all know what that means: Loads of content and new features! We’ve received a number of suggestions and wishes from you which we’ve sculpted into our most comprehensive update yet. So if you are into fast performance and clearer workflows while maintaining a tidy and sleek interface, this patch is for you! There’s an XXL changelog waiting for you. So without further ado, let’s get right into it!
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The Pathfinder

Pathfinder Patch

Anyone here remembering that weird path patch half year ago? (Yeah absolutely correct, this one we had to revert a patch later because it broke everything.) We’re more than happy to tell you that, finally, we managed to release these features in a very sophisticated and highly usable manner. On top of this, we not only added functionality for quickly constructing and following paths. We also managed to fully integrate pathfinding right into our steering approach. For now, we do this utilizing Unity’s inbuilt NavMesh technology, but in the future, we plan to release adapters for the most commonly used pathfinding plugins out there.
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