Hi! We hope that you had very happy Easter holidays! Today, we can finally shed some light on what we were working on in the past few weeks.
We did some serious refinement to make good features great! You may have noticed nasty micro-lags here and there when using the Asynchronous functionality of the AIMThreading component. Consider them gone because we polished the multithreading support to a new level and integrated advanced mechanisms for asynchronous load balancing! If there is too much work to do, the system keeps track of this to match your desired AI update rate. That is achieved by preparing agents in a delayed manner over multiple frames before there are handed over to the asynchronous threads. Furthermore, you will be very happy to hear about the new syntax highlighting in our documentation and a handful of neat improvements in the user interface of Polarith AI.
Hey, everyone! Today, you will be very happy to hear about our latest addition to the Polarith AI universe. The new user interface (UI) is finally here! It will not only save you some precious space but lots of time as well. Let us dive right into it!
We want to share a dramatic issue with you. As you may have noticed using Polarith AI version 1.1, you are unable to build your project while our plugin is in place. Last Friday, we have committed a hotfix version 1.1.1 to the Unity Asset Store which should be online by now. Although it allows you to build your projects again, it removes the gizmo functionality, which is, in fact, also a disastrous solution to the problem and not acceptable at all.
First things first: We wish you a very happy new year! Today we present you our latest Polarith AI patch v1.0.1 including a handful of smaller improvements. Also, we are happy to tell you that we have managed to fix some serious bugs. The implementation of our path structure will require some more time than we initially thought (as our quality standards are very high), but you can tell that we are keen to show you soon! Furthermore, we have overhauled the library (in view of the upcoming features) and prepared the improvement of the UI as well, so you can enjoy our product even more!
Hello everybody, nice to have you here! This is the place where we will talk about hot topics in developing artificial intelligence for simulations and games. From now on, we will inform you what we are currently doing and what we are going to do next (thanks to you and, of course, with the help of the money you have spent on our products).
How rude of us, we have not even introduced ourselves. So here we go: We are Polarith, a young start-up and full of creative ideas on how to make the lives of artificial intelligence developers much easier. Besides our passion for AI, we love to work with 3D engines so that we decided to found a company and to turn the results of years of AI research into decent Unity plugins you can easily use for your own projects.