Our Apologies for the Path Patch

Polarith Patch Apology

We want to share a dramatic issue with you. As you may have noticed using Polarith AI version 1.1, you are unable to build your project while our plugin is in place. Last Friday, we have committed a hotfix version 1.1.1 to the Unity Asset Store which should be online by now. Although it allows you to build your projects again, it removes the gizmo functionality, which is, in fact, also a disastrous solution to the problem and not acceptable at all.

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New Year’s Patch

New Year Bugs

First things first: We wish you a very happy new year! Today we present you our latest Polarith AI patch v1.0.1 including a handful of smaller improvements. Also, we are happy to tell you that we have managed to fix some serious bugs. The implementation of our path structure will require some more time than we initially thought (as our quality standards are very high), but you can tell that we are keen to show you soon! Furthermore, we have overhauled the library (in view of the upcoming features) and prepared the improvement of the UI as well, so you can enjoy our product even more!
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Hello World, We Are Polarith!

Hello World

Hello everybody, nice to have you here! This is the place where we will talk about hot topics in developing artificial intelligence for simulations and games. From now on, we will inform you what we are currently doing and what we are going to do next (thanks to you and, of course, with the help of the money you have spent on our products).

How rude of us, we have not even introduced ourselves. So here we go: We are Polarith, a young start-up and full of creative ideas on how to make the lives of artificial intelligence developers much easier. Besides our passion for AI, we love to work with 3D engines so that we decided to found a company and to turn the results of years of AI research into decent Unity plugins you can easily use for your own projects.
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