Marks all corresponding percept data as non-received and sets their game object reference.
Depending on the given SpatialPartition, this is either done directly or a spatial structure is updated such that the access in GetPerceptsInRange(Vector3, float, IList<string>, IList<SteeringPercept>) can be optimized.
- Parameters
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environment | The environment to extract the percept data for. |
percepts | The percept list for storing the extracted data. |
- Exceptions
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System.NullReferenceException | If environment or percepts are null . |