Polarith AI
1.8

◆ IndicatorType

enum IndicatorType
strong

Defines the available visualization types for the AIMContextIndicator.

Each value represents a specific shader.

Enumerator
Splat 

Represents a point-based rendering method called splat rendering.

A triangle is generated for each vertex in the geometry shader that is further improved using a texture. For each receptor, a vertex is generated, and the color of the triangle represents the current magnitude value. It is associated with the TriangleSplat shader.

Bar 

Represents a point-based rendering method using the geometry shader.

For each vertex, a quad is generated that is extruded based on the vertex color-magnitude. The color represents the current magnitude at the corresponding receptor. It is associated with the PointExtrude shader.

Imprint