Polarith AI
1.8
Stabilization Class Reference

Description

Stabilization increases the objective values along the (local) Context.DecidedDirection (back-end class).

This is useful in order to ensure that the agent retains its current direction. This might be helpful in situations where the (local) Context.DecidedDirection varies widely from frame to frame. For that, a value around MaxIncrease is added to those objective values whose receptors' Structure.Direction matches more or less with the (local) Context.DecidedDirection.

The default parametrization of this class increases the objective values along the computed direction by a value of 0.3. All receptors where the Structure.Direction differs more than 45 degrees from the movement direction are ignored.

Back-end class of AIMStabilization. This behaviour is thread-safe.

Inheritance diagram for Stabilization:
MoveBehaviour CriteriaBehaviour IBehaviour

Public Fields

int TargetObjective = 0
 Defines the objective for writing values. More...
 
MappingType AngleMapping = MappingType.InverseLinear
 Sets the mapping type for obtaining objective values. More...
 
float MaxIncrease = 0.2f
 Determines the maximum possible addition. More...
 
float MaxAngle = 45f
 Determines the maximum possible deviation in degrees of the (local) Context.DecidedDirection. More...
 
Context Context
 Reference for quick access to the associated context instance. More...
 
const int CentralOrder = 1000
 The minimum Order for behaviours which should be processed before behaviours using LastOrder but after all other behaviours. More...
 
const int LastOrder = 2000
 The minimum Order for behaviours which should be processed at last. More...
 

Protected Fields

Problem intermediate = new Problem()
 Holds the intermediate result of this behaviour which can be applied to the context map at the end of an update step using BlendValues(LayerBlendingType, int). More...
 
bool enabled
 Determines if this IBehaviour is active or inactive. More...
 

Properties

SteeringPercept Self [get, set]
 The data of the associated agent itself. More...
 
bool Enabled [get, set]
 Determines if this IBehaviour is active or inactive. More...
 
int Order [get, set]
 Specifies the execution order of this behaviour. More...
 

Public Methods

override void Behave ()
 This method executes the main algorithm of this behaviour and is called within Context.Evaluate in order to set/modify objective values for the associated Context.Problem. More...
 

Public Static Methods

static float MapSpecial (MappingType mapping, float min, float max, float value)
 Maps a value lying between min and max to a resulting value between 0 and 1. More...
 
static float MapSpecialSqr (MappingType mapping, float sqrMin, float sqrMax, float sqrValue)
 Maps a sqrValue lying between sqrMin and sqrMax to a resulting value between 0 and 1, whereby all the given parameters are expected to be squared. More...
 

Protected Methods

float MapBySensitivity (MappingType mapping, Structure structure, Vector3 direction, float sensitivityOffset=0.0f)
 Maps (magnitude) values by sensitivity so that the Structure.Sensitivity (plus the given sensitivityOffset ) is used as similarity threshold for the angle between the given direction and the Structure.Direction. More...
 
float MapBySensitivityPlane (MappingType mapping, Structure structure, Vector3 planeDirection1, Vector3 planeDirection2, float offset, float sensitivityOffset=0.0f)
 Maps (magnitude) values by sensitivity so that the Structure.Sensitivity (plus the given sensitivityOffset ) is used as similarity threshold for the smallest angle between a plane defined by planeDirection1 , planeDirection2 and the Structure.Direction. More...
 
void WriteValue (ValueWritingType valueWriting, int objectiveIndex, int valueIndex, float value, bool intermediate=false)
 Writes objective values to the Context.Problem as specified with valueWriting . More...
 
void BlendValues (LayerBlendingType layerBlending, int objectiveIndex)
 Writes the values of the intermediate to the actual Context.Problem. More...
 
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