Polarith AI
1.8
Polarith.UnityUtils Namespace Reference

Description

Contains additional Unity functionality which is reused in different projects of Polarith.

Classes

class  ArrowGizmo
 Represents an arrow gizmo to be drawn within the scene view. More...
 
class  AssignmentSolver
 Provides different logics to solve the assignment problem. More...
 
class  BoxGizmo
 Represents a box gizmo to be drawn within the scene view. More...
 
class  CircleGizmo
 Represents a circle gizmo to be drawn within the scene view. More...
 
class  Colors
 Collection of colors used by Polarith for design. More...
 
class  GameObjects
 Provides additional functionality for the handling of Unity's GameObject class. More...
 
class  GridGizmo
 Represents a grid gizmo to be drawn within the scene view. More...
 
class  LayerAttribute
 An attribute for fields representing Unity layers. More...
 
class  Mathv
 Provides some basic mathematical functionalities for working with vector-based geometry like lines or planes. More...
 
class  NavMeshAreaMaskAttribute
 This attribute allows to display an int value as a mask field. More...
 
class  OpenRangeMaxAttribute
 This attribute sets an upper limit to a numerical field. More...
 
class  OpenRangeMinAttribute
 This attribute sets a lower limit to a numerical field. More...
 
class  PlaneGizmo
 Represents a plane gizmo to be drawn within the scene view. More...
 
class  RaycastGizmo
 Used to visualize a ray that is cast into the scene to sense something. More...
 
class  SphereGizmo
 Represents a gizmo to be drawn within the scene view which might indicate the position of a possible target. More...
 
class  TabState
 
class  TagAttribute
 An attribute for fields representing Unity tags. More...
 
class  Textures
 
class  VelocityGizmo
 A gizmo that displays a velocity by visualizing both a direction vector and predicted position relative to a given point. More...
 
class  VGizmo
 Represents a V-gizmo to be drawn within the scene view. More...
 
class  WireSphereGizmo
 Represents a gizmo to be drawn within the scene view which might indicate ranges in 3D. More...
 
Imprint